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Post by Wildman on Sept 26, 2006 1:26:03 GMT 1
Furniture Rearranger for Oblivion vERSION 1.0 by Wildman What it does: Gives you the option to move furniture. Chairs, Beds, Tables, Cupboards, BookShelves, Barrels, Crates, Drawers, and more. How it Works: Activate while sneaking, you get a menu to move North, south, east, west, up, down, rotate, and speed. The speed setting is how many units or degrees it will move. You can increase or decrease the amount of units moved each selection. Limitations: Collision does not update untill cell re-loads. ( leave and re-enter ) You cannot select an object outside it's collision area. Tips: Before moving a chair or bed, sit or watch an NPC sit to see which side the sitting anmation is on, when deciding where to move it. The more items you move, the bigger your save game may be. *say in Yoda voice for full effect* Conflicts: Not likely, but anything can happen with mods. that's why they're called mods. House Mods: Static references were replaced with activators, mods that use original static base objects won't be movable, unless a simple patch is made using the search and replace feature in the CS. Disclaimer: This is not foolproof or intended for the lazy-minded. Think of it more as a utility than a game feature. Why not Havok it? Game Engine and scripting limitations, overall this is the best way at this time. Download: www.tessource.net/files/file.php?id=7122
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Post by osiris on Sept 26, 2006 20:31:26 GMT 1
Wow, you released it! Thank you for this mod Wildman, and please keep us informed on your other projects. Personally, i feel this one like an open project; attaching it to housing mods, or dungeon mods, or whatever you want, it could be useful in many situations.
But... How strange: Havok, and limited engine? I always assumed the Havok as the engine what really can do everything... And now is limited?
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Post by shezrie on Sept 28, 2006 9:25:35 GMT 1
Ooo excellent! Rearrange your own house...hang on...what are us house modder decorators going to do now if everyone can decorate their own houses.
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Post by Wildman on Sept 30, 2006 5:48:11 GMT 1
i may have jumped the gun a little, doing a bit more research i think it may be possible to replace all the models with havok physics, but the scripting limitations i was refering to is a problem the imperial furniture mod is facing. Theres no setdelete function! I think morrowind didn't have it untill one of the expansions, but i can't believe its not in oblivion. Thing with havok on everything, including tables is that stuff flys all over the place with the slightest fart, lol. To be useful you can move havok misc object and then script it to be replaced by a new object using a static mesh, effectively, locking it down. problem is, without set delete, everytime you switch objects, a new reference is created, and you end up with extra useless objects and and scripts running. the more stuff you move, the slower your game will be. but i've also been reading that you can set the weight of the havok in the nif file, and actually make its weight so much the player can't move it. but i haven't figured that out. plus with chairs, there a sitting marker in the mesh, if the chair gets moved around, for whatever reason, the sit marker would move with it, kinda silly with someone sitting in it. It may be possible to make a second reference for each and every piece of furniture with it's own unique script. in other words, i'm not going to do it. and the conflicts would be insane. I'm sure it may be all worked out, I'm surprised it hasn't been done yet, it's been out what, 6 months? I'm only started modding on it so I'm behind on a lot of stuff. i guess too many modders doing warcraft and final fantasy weapons to make anything really useful for ELDER SCROLLS players. lol. if that sounds like i know what i'm talking about then my BS skills are improving. well theres always the lazy ones like me who still need a woman's touch to get their house looking right.
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