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Post by Intrepidacious on Mar 31, 2007 15:59:12 GMT 1
For this small edit I made for MeadowFae, I used that GMST Vaccine -- works as advertised. No GMST's appeared at all. The Chapel Limeware Bowl! Denina! I put that there because it looked nice! ARRGGG! Well, probably players won't think of it being there.
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Post by meadowfae on Mar 31, 2007 16:11:20 GMT 1
For this small edit I made for MeadowFae, I used that GMST Vaccine -- works as advertised. No GMST's appeared at all. Thanks Intrepid! Your mod kept me up way too late last night! Farinda (my original vanilla mage who resembles Emma a bit) tried to take Obi across the river but he had other ideas! Didn't save that part so I assume he's back home by now. Check out this slideshow: Obi's Swimming LessonFun. The mod worked fine except occasionally Obi's 'follow' didn't work and he would just stay put or on 'stay' he would follow.That's probably due to the lack of the expansions. The tapestries were fine too. Anyway, thanks again! ~m
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Post by Intrepidacious on Mar 31, 2007 16:24:04 GMT 1
Yeah, without the expansion he's just a plain Morrowind companion. And I see he doesn't rescale for you -- Grumpy's script rescales him so I left his scale at 1.0 in-game. Instead, I should have set the scale at 0.5 and deleted that part of the script.
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Post by denina on Mar 31, 2007 16:47:58 GMT 1
Hmm, he followed me just fine when I used the follow, and he wandered when he was supposed to. I wonder why it worked for me and not for meadowfae.
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Post by meadowfae on Mar 31, 2007 18:03:07 GMT 1
Hmm, he followed me just fine when I used the follow, and he wandered when he was supposed to. I wonder why it worked for me and not for meadowfae. After XP crashed, I reinstalled Morrowind only - since someone had borrowed the Tribunal/Bloodmoon expansion disc and hadn't returned it. Intrepidacious said that might cause some problems with Obi's companion scripting. It limits the number of mods that will work since most now require the expansion. Perhaps it's a blessing since my time for MW is also becoming more limited. ~m ps. Intrepid , did you like the slideshow, btw? UPDATE: Forgot to mention - Home 4.0 in Suran does cause some major changes to Cragonmoor - the interior seems ok, but the whole fountain area in the back is now mountain and the steps leading up to Craggy are also partially mountain, too. Don't know if this would happen if I had installed the expansion - but you may want to check this and include a note in your readme.
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Post by Intrepidacious on Mar 31, 2007 19:52:06 GMT 1
Yes, I forgot to mention that I loved the slideshow. That's what made me make the comments about Obi's size and how I should have simply set his scale in the game and removed the scaling code from the script. That issue with Cragonmoor really doesn't sound anything like what would happen with my mod, but I've not downloaded Cragonmoor and checked it out myself and am unsure where it's even located. The description and screenshots of Crag seemed to indicate it wasn't very nearby -- "close to but high above the strider, set into the mountainside". But I'll download it and check it out.
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Post by osiris on Mar 31, 2007 19:57:41 GMT 1
UPDATE: Forgot to mention - Home 4.0 in Suran does cause some major changes to Cragonmoor - the interior seems ok, but the whole fountain area in the back is now mountain and the steps leading up to Craggy are also partially mountain, too. Don't know if this would happen if I had installed the expansion - but you may want to check this and include a note in your readme. Right, i forgot that Cragonmoor makes some major (ouch) changes in the landscape (ouch), so conflicts are possible; but the fountain and the waterfall are quite far from Intrepid's house, and his mod isn't invasive at all, so... this conflict still sounds weird to me. Do you run other mods in the same area? If the conflict isn't very big, you could also make your own patch by yourself; just ask, and the Chieftain will teach you how to do it (though that isn't a difficult work to do at all). However, i'm glad to know that everyone is enjoyin' Intrepid's mod - seems especially the little guar! ;D Leah + pet would be biggest revelation, now. ;D
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Post by Intrepidacious on Mar 31, 2007 20:27:33 GMT 1
I'm in the CS now, and going through the "Details" dialogue box there ARE references to these areas: CELL Suran ( 6, -6) LAND -(6, -6) PGRD Suran Cell Suran (6, -7) Land -(5, -6) PGRD Ascadian CELL (5, -7) Land -(5, -7) Cell -2 -3 Cell Balmora -3, -3 Celll -4 -3 So I need to find each area and confirm what should be there and what shouldn't. I'm sure that shouldn't all be there. I've cleaned Oblivion mods that way -- looking through the Details tab and removing any cells that don't belong and everything under that CELL entry up to the next CELL entry. But I didn't do it here. #!%#@$%%@#$!! [edit] okay (6, -7) and (6, -6) should be okay -- that's the bridge across the stream and the front porch area, and the area along the stream.
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Post by denina on Mar 31, 2007 20:39:10 GMT 1
Leah + pet would be biggest revelation, now. ;D [/left][/quote] Huh? What does Leah have to do with it? *is confused.*
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Post by osiris on Mar 31, 2007 20:46:31 GMT 1
Huh? What does Leah have to do with it? *is confused.* Isn't Leah playing with the guar right now? So to speak in Khajiit slang.
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Post by Intrepidacious on Mar 31, 2007 20:56:18 GMT 1
Ok, this is what's left after initial cleaning. None of the initial cleaning probably fixes the root problem.
LAND (6, -6) Home PGRD Suran Suran ( 6, -7) Home Exterior LAND (6, -7) Home Exterior CELL ( 5, -6) Home Exterior LAND ( 5, -6) PGRD Ascadian Isles Region CELL ( 5, -7) CELL Home (Interior cell)
Believe it or not, (6, -6) extends all the way from the Home over to that Cragmoor area!
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Post by osiris on Mar 31, 2007 20:57:48 GMT 1
CELL Suran ( 6, -6) LAND -(6, -6) PGRD Suran Cell Suran (6, -7) Land -(5, -6) PGRD Ascadian CELL (5, -7) Land -(5, -7) Cell -2 -3 Cell Balmora -3, -3 Celll -4 -3 Hum, i just don't understand why the two 'Balmora' cells... The others seems clean to me, just be careful in chopping them with TESAME or you could lost some parts of the mod; since as you know, they are landscape. I still can't understand what's wrong in there; but i will have a look at it tomorrow.
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Post by Intrepidacious on Mar 31, 2007 20:59:55 GMT 1
The house was in about three different places in Balmora during its life. Think I shouuld just remove the "LAND (6, -7)" from the mod and then fix whatever land adjustments need fixing around the Home? That will eliminate any possible adjustments over there? [edit]OK, removing all LAND entries means I now need to just do a little bit of land editing -- very little. But there are two references to the ex_hlaalu_striderport. Can't see how to remove them, and they shouldn't be there. [edit] I think all is well, now. Just need that striderport problem fixed. [edit]By the way, I noticed that I had already removed that Obi-resizing code from the script and set the scale to 0.5 in his properties. The images looked like he was full-size, though, in Denina's MW-only game. [edit] That Cragonmoor seems to have problems of its own -- there's a couple rips or tears in the land in the stream just above the bridge. That was really giving me hell until I realized that I can see it even if I load it in the CS all by itself.
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Post by meadowfae on Apr 1, 2007 12:44:12 GMT 1
Intrepid, sorry to have given you so much extra troubleshooting with your mod. If you've found some problems with Cragonmoor itself, you should let Quatloos know. He's one of the most meticulous modders and he would appreciate the feedback. Recently at PES he posted a comment on my Herman and Harriet pic saying he was going to move Cragonmoor (again) because there are too many Suran mods now which pose conflicts. So hope that will resolve everything in the long term. Thanks for making such an interesting house - especially with the honored rooftop guests. And of course, the wonderful Obi! ;D ~m ps. Btw, I think Denina is playing with the expansions - it's me who has the MW-only game. (for now) The house was in about three different places in Balmora during its life. Think I shouuld just remove the "LAND (6, -7)" from the mod and then fix whatever land adjustments need fixing around the Home? That will eliminate any possible adjustments over there? [edit]OK, removing all LAND entries means I now need to just do a little bit of land editing -- very little. But there are two references to the ex_hlaalu_striderport. Can't see how to remove them, and they shouldn't be there. [edit] I think all is well, now. Just need that striderport problem fixed. [edit]By the way, I noticed that I had already removed that Obi-resizing code from the script and set the scale to 0.5 in his properties. The images looked like he was full-size, though, in Denina's MW-only game. [edit] That Cragonmoor seems to have problems of its own -- there's a couple rips or tears in the land in the stream just above the bridge. That was really giving me hell until I realized that I can see it even if I load it in the CS all by itself.
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Post by Intrepidacious on Apr 1, 2007 16:08:08 GMT 1
About 2am, after searching the web for a while looking for a place to PM Quatloos, I found his email address in his readme, sent a long note to him about the tear in the land and my difficulties with the editing. You can probably see the tear in the land just past the wood/rope bridge. Hopefully (for me) it's not only me that sees it. Actually it's a small tear and a bit of a larger tear, right next to each other -- the second rip faces away from you so it's not noticed right away. Ha! You're right, it was the wee hours of the morning making those edits, I got a bit addle-brained with names. [edit] You know WHAT? I'm starting to think this is a load-order sort of thing? I'm thinking we both have edited that geographical CELL, and perhaps his LAND data for that cell was getting ignored? I bet that's the natural mountain terrain being restored because my Home's CELL data is taking precedence? I have *repeatedly* removed the LAND entries, saved, and then seen that his house looks great. Then I tweak the land just around my walls, and his place always ends up half-buried again!
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