|
Post by osiris on Oct 20, 2006 21:15:01 GMT 1
Another simple question... But simple things are are always the best, you know.
How do you live your adventures in the Vvanderfell's dungeons? They really scares you (hum, scaring: that's what a good dungeon should be, in my opinion), or they sucks you?
The cave near Seyda Neen was such a disappointment for me. Ok, Seyda Neen it's a town for starting characters, so i haven't to expect an uber 100 levels dungeon crawl near it; ok, there are some slaves to free inside, which is a nice reward and could be useful for some mods, includingthe various "twin lamps" mods; the (few) enemies inside have assorted stats abilities... There's a necromancer inside of it as well.
Ok, ok, ok... But it looks really too small for me, so i'm seriously thinking: why no one made an expasion to that cave? By the way, it wouldn't be an hard work to do at all. And again, to have the first smuggler waiting for you just in front the second entrance door, the one near the boat and the firepit, is one of the best ways to spoil the fun.
I would to run in every dungeon like if i'm living in an horror movie! Fear, that's what i want... And even a better challenge for high level characters, or lights improvements and miscellaneous tweaks for thieves characters (i. e., the chance to steal something in more different ways, or something like that).
Of course, there are a lot of better dungeons in our favourite island: for example i remember Vas, which is the one where you have to go for one of the Magesguild quest... Abnd it's really one of the most dangerous. Or even Ald Redaynya, with powerful archers skeletons outside.
But i still think that many things aren't perfect, and that the general atmosphere of many of the others caves and dungeons should be improved.
I've never tried Tombs Expanded, since seems to be only a GenMod product, and with still many things that needs to be fixed here and there...
|
|
|
Post by Nostra1 on Oct 20, 2006 21:57:17 GMT 1
The only scary dungeon in the main quest was the first Sixth House dungeon (the one where you contract Corpus at the end of the dungeon crawl). The mood was pretty good and the first time, you were not sure what to expect.
Most of the dungeons are pretty much laid out as is and you can see the beasts you need to fight well before you reach them. I think things can be made scarier by the player if they deliberately set the depth of vision to be very small before they entered the dungeon.
MW isn't really set up to be too scary since the fights and such are pretty much laid out. There are no cut scenes where you are shown a scary scene. There are no really well hidden surprises that jump out at you when you turn a corner. There is no build up of moods as you get closer to a beast.
For example, in the Silent Hill series for the Playstation, your depth of view is set really small by the fog and the dark. So you do not know what is going to come to attack you until it is almost right in front of you. However, then they really set the mood up well by giving you a radio that creates louder static as a beast comes toward you. So you may be walking down a road or a hall and then all of a sudden the static starts getting louder but wherever you look, you do not see anything. Now that can be scary.
In Eternal Darkness for the GameCube they had an insanity mode where the more frightening a beast you encountered, the more insane you became. Then you started to see things (such as blood running down the screen) or your PC would just blow up in front of you and then the screen would go dark and then it would reappear with your PC standing in front of you. The best part was when your character gets attacked and right at that time, a "game input error" screen would come out making you think your game cube crashed, and then it would come back about 5 seconds later to the same point where the beast is still attacking you.
Another scary thing is when your beast doesn't die no matter what you do to it. For example in Resident Evil 4, you would kill the beast only to see another group of beasts come crawling out from the dead beast's corpse to attack you. That can scare you big time when you see it the first time.
The unexpected is what can scare you and most of the dungeon crawls are too "obvious" in knowing what to do.
I have always thought MW to be good in game mechanics of telling a story but not to great in setting a mood. It is just to dry a game for that.
EDIT: By the way, have you ever tried the Horrors mod? It looks pretty good. I never tried that one but I may in the future just for a good scare.
|
|
|
Post by osiris on Oct 23, 2006 21:23:36 GMT 1
Set the depth of vision to a lower value before enter into a dungeon could be a nice idea, but remember that your game will have a lack of quality... When i play, i prefer to set the depht always to the max or at least close to it when possible; if i set it to a low value, what i get it's only an unreal fog on the horizon... In the outside and of course in dungeons as well.
So my rant was about the lack of a better lightning, the lack of a better soundtrack, and so on; i agree with you when you say that Morrowind is a game built to tell a story and not to make the player scared, but something still needs improvements.
I have the "Horror Mod" and it's really an huge one; lot of textures, meshes, new creatures and dialogues; i usually avoid to install uber mods, because they alwaysd cause lacks to my game, but this one i would to try: some of the ideas seems cool, and i feel it not like a simple "hack 'n - slay" mod.
We'll see.
|
|
|
Post by mewgull on Oct 24, 2006 21:45:06 GMT 1
I admit to avoid dungeons whenever I can. This is mainly due to the claustrophobic feeling in there and those creepy sounds. I have been thru the Morrowind Main Quest, lots of side quests and just got back from Solstheim, where I looked into every corner of this island, but I still keep out of tombs on Vvardenfell wherever I can. BTW: My char "Reynard" is now at level 87. Fine thing.
Greetings, mewgull
|
|
|
Post by denina on Oct 27, 2006 18:40:26 GMT 1
The Sixth House caverns are the only ones that freak me out. I can't go into one without having a constant effect Night Eye enchantment on. Yes, they freak me out that much!
|
|
Gunther Rall
Retainer
no, im not a nazi, nor do i want to be one
Posts: 59
|
Post by Gunther Rall on Jan 5, 2007 22:46:14 GMT 1
love dungeons and caves and caverns and tombs, especially with trinity in darkness(i found it at pes): removes all ambient lighting from all of the above, simply awesome.
gunther
|
|
|
Post by aidan on Apr 25, 2007 12:39:31 GMT 1
Dungeons? Scary? Never... *recalls memories of first experience in a tomb* Well... maybe... Okay. The ghostly whispers heard in tombs and Sixth House shrines used to really put me on edge. Now, I'm pretty used to all that. I do wish that dungeons were a lot darker. It always irriates me that there are torches burning in those tombs... I mean, who goes down there every day to light them??? Sixth house shrines still sometimes give me the shivers. (Literally), but that may be because I am good at getting really absorbed in the game. I would perhaps make a mod some time to improve the atmosphere in Morrowind's dungeons though. It would be pretty easy to fix in some ways, but it would be very time consuming to go through each cell and change the lighting/fog/sound etc. Still, it is an idea for me.
|
|
|
Post by jamesw on Sept 5, 2007 2:38:23 GMT 1
I guess I'm the wimpy one here...tombs scare the nutstles out of me. As do skeletons, and all the nasty, grave themed ghoulies that tend to lurk behind me. (Bad peripheral in R/L, and I freak out even worse in MW)
Now, smuggler's caves, they're a breeze. I've got no qualms about those.
|
|