|
Post by Intrepidacious on Mar 3, 2007 7:26:09 GMT 1
Just a couple of little guar to help the Home not feel quite so big! We have an Italian Greyhound named Obi, and my parents have a yellow lab named Stanley -- there's your sources of their names. Since I made the Home, we also have an Italian Greyhound named Marley, and he's a bit insulted that I haven't added him to the Home, but that's the way it goes....
|
|
|
Post by denina on Mar 3, 2007 11:25:12 GMT 1
Awww! That's cute. It's a good idea actually. But I hope you have good pooper scoopers for the house since guar dung doesn't exactly smell like roses.
|
|
|
Post by osiris on Mar 3, 2007 14:49:00 GMT 1
I would love to have the two baby guars as companionable pets! So if you really haven't planned an upgrade, i will probably mess around with them for my personal Home 4.0.
|
|
|
Post by Intrepidacious on Mar 3, 2007 17:25:04 GMT 1
LOL yes and I bet guar leave big piles, too! One thing I thought was nice was that they make different sounds.... I want to work on a new Home version starting next week. The old place needs some work, starting with those chandeliers! But I was just intending to work on the home itself -- I never thought of making those guar real companion pets! That would be a nice bonus! Haven't done companion work, though -- probably can get permission to use existing scripts. Actually I think Grumpy had made a companion pet guar mod that probably has good scripts to use, and I think we already are allowed to use his scripts and give credit where credit is due! (May he rest in peace)
|
|
|
Post by osiris on Mar 3, 2007 17:41:16 GMT 1
Sure: you can also use his companion template instead of his packguar script; of course, deleting the dialogue and modifying it a bit... make it your own companion, make it unique. Or, better, you can create a brand new script completely from scratch; it isn't so difficult as it seems.
If you are interested, Vorwoda the Black has released time ago two Imperial companions (Hyppolita and Decius) who uses an interesting new template who works only via dialogue topic: it works very good, and it requires only Morrowind to run (yes, you have understood well!). That would be nice, in order to keep intact the original requirements of your mod.
With Vorwoda's permission, i am actually planning to use this template for some guards and NPCs that i will probably put in an house mod.
Both Hyppolita and Decius are available at Emma's site, and Vorwoda lurks often at the official forum.
|
|
|
Post by Intrepidacious on Mar 16, 2007 21:05:58 GMT 1
Can you believe I'm actually scaling the old Home in Suran down to 1.5. Just a simple rescaling of the interior meshes and then resizing/repositioning existing furniture/clutter. I'm making a few necessary changes to furniture/clutter as I go, though, since things obviously don't fit quite the same, now. For example there were two dressers on each side of the master bed, and now there's just one on each side. Instead of six chests on the right wall of the master bedroom there are four. Plants in the bedroom are resized downard a bit and lowered into the floor a bit more. This is all very tedious but it's really the right thing to do, I think. Shouldn't have made it 2.0-scale in the first place; 1.5 is a compromise. I can close my eyes and make a wish that the exterior won't have to be downsized, but wishing won't do any good, will it.... That exterior will be rough to downsize with all the various meshes that were needed, merged together just right, to make the existing "building" that you see in Suran. What have I gotten myself into.... I think the final result will be a much nicer home. The livingroom, storeroom and spare bedroom (with the three beds) have been done. Just the master bedroom and diningroom to do. I think I won't have to resize the exterior. If you slow-walk across the front of the interior, it's just a few strides' difference in distance compared with walking across the exterior front of the building. If you allow for some wall thickness in a real structure like this, then the difference becomes smaller. Just saying it may not be worth all the work of resizing the exterior. But I do think the exterior needs some makeover of some kind. Not sure what to do.... Do you know there were about 95 or so lights in that interior cell? At this moment, there are now 51! Probably will be less than 30 before I'm done. Should be a nice framerate improvement, I'd think -- if framerate matters anymore with Morrowind on today's PC's. For some reason, in my game, the exterior doggy-door doesn't appear! But it's there in the CS! I removed the teleport links and cut-and-pasted both trapdoors, didn't help. Not sure what's going on there.
|
|
|
Post by osiris on Mar 17, 2007 18:14:09 GMT 1
Intrepid, i have merged your latest two post here. Good to hear the latest news about your Suran home; i don't know if it's really necessary to rescale the whole interiors now (i'm not the biggest fan of rescaling, and especially i had not any problems with the previous version), but i'm sure that you will do a very good work. So go ahead if that's what you want to do! For some reason, in my game, the exterior doggy-door doesn't appear! But it's there in the CS! I removed the teleport links and cut-and-pasted both trapdoors, didn't help. Not sure what's going on there. Maybe you're running some other mods that modiefies that trapdoor model in some ways? Check your plug - in and other mods loaded with TESAME.
|
|
|
Post by Intrepidacious on Mar 17, 2007 20:21:41 GMT 1
I just felt it was a bit of a 'faux pas' on my part to have scaled the interiors at 2.0. While I still liked the Home, I felt I'd learned that a 2.0 scale still wasn't really the right thing to do. The smaller 1.5 should look a bit nicer; especially since tapestries will also be 1.5 or less. But we'll see -- I wouldn't mind finishing the last of the rescaling to 1.5 and then discarding the whole thing if I don't like it -- I'll know I gave it a good shot! But I think the 1.5 scale will turn out nice -- I can always enlarge a room here or there by adding interior segments if needed. I'm preserving pretty much everything about the interior as-is so that I can compare the smaller-scale version. I should be finished with that rescaling later today -- I'd like to link the smaller-scale version here to have you look at it at your leisure? Then there may be some interior-decorator ideas you can suggest. Does that exterior doggy-door show up for you, if you have the 3.6 version of the Home? If so, then I know it's okay and is just something with my mods/savegames. The interior trapdoor shows up just fine for me -- just the exterior one that's invisible (or something). I'll drag new doors from the database and then delete both original doors. That should make new references and might get them to show up properly. (Not that the doors are probably used anyway, but still....)
|
|
|
Post by osiris on Mar 17, 2007 21:56:23 GMT 1
I'd like to link the smaller-scale version here to have you look at it at your leisure? Of course i would have a look at it. Yes, i have the v3.6 and the trapdoor show up for me; i think your prolem comes from your mods / savegames. Go ahead, can't wait to have a look at the new version!
|
|
|
Post by Intrepidacious on Mar 17, 2007 22:58:07 GMT 1
I wonder if you have it with a new character? I think I know what's causing it after all. It's a problem that needed to be fixed with that external trapdoor anyway. I had made a custom copy of a trapdoor that had a script on it which simply disables the trapdoor if a certain variable is set. The variable was "Stronghold" so I assume it was related to how far along you are with your stronghold. Simple silly fix.
|
|
|
Post by osiris on Mar 18, 2007 10:21:30 GMT 1
No, i have it with an old character. Never had your problem, or maybe never noticed it. But yes, definitely the "Stronghold" variable needed to be fixed! That's why i always create new objects.
|
|
|
Post by Intrepidacious on Mar 18, 2007 15:37:07 GMT 1
Me, too! But this house is so ancient -- my first mod ever. (OK, maybe it just seems ancient to me. ) Actually, there were TWO custom doggydoors -- one outside and one inside, and only the outside one had the script. So I could have just overlooked it. At least it was a harmless script. For this new beta version I just deleted the scripted object and used the other unscripted custom door object inside and outside.
|
|
|
Post by osiris on Mar 18, 2007 16:19:46 GMT 1
Check out your inbox.
|
|
|
Post by Intrepidacious on Mar 18, 2007 17:54:08 GMT 1
Got it, and sent you a PM -- many thanks!
|
|
|
Post by osiris on Mar 18, 2007 20:54:22 GMT 1
You're welcome! Look, i sent you a new e - mail with an updated .esp; also, i had a further look at the new beta in - game and everything looks good to me, except that maybe you need a "NoPickUp" script for the Daedric Shield on the wall... You can easy copy - and - paste it from any other similar housemod or, better, write down a new one by scratch (if you don't know such a script).
|
|