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Post by RundwulfWulfsson on Feb 15, 2007 14:02:37 GMT 1
This is an expansion of my "Rundwulf's Weapons" Since Rundwulf and Brunnhild have made a little money with their stand outside Ft. Frostmoth, they have decided to build a more permanent shop. It will still be located at Frostmoth. Name of shop: "Rundwulf's Trading Post"He will be adding some more weapons and maybe some armor to his stock. This will take some time, but I'm sure it will be worth it. New weapon to be available in new mod. Horker Bone Bow Ebony BowsIce BowsMy Personal Favorite:Spear of AgonyAxes:(L to R) Viking War Axe, Viking Battle Axe, Beowulf's Axe (replica)Blades:(L to R) Iron Viking Sword, Viking Longsword, Viking Bastard Sword, Skinning KnifeA couple of spearsHere are a few shields to be available: This was something I was working on before my cousin passed away. Not sure if I should complete this first, as it will not take as much time to work as "Valkyrie Race" will. There is still the interior cell to get done as wellas the exterior building itself. Not to mention placing stock.
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Post by osiris on Feb 16, 2007 22:10:14 GMT 1
This is again another excellent idea, Rundwulf! Many and many congrats, it's nice to see you so busy. And yes i know your first weaponry mod very well... Glad to know that you're adding a shop now. I love shops. I like the axes, but i especially like the bows: playing "Siege at Firemoth" i have tested marksmanship for the very first time, like never before, and felt in love with this excellent weapon. So go ahead with your project, i can't wait for another great hunting in the cold land of Solstheim. The shields: i like them as well, but aren't they a bit too "light", if you know what i mean? They comes from a resource by Dongle used by Korana for her "Falconer Leather" clothing mod, (which Lady K released for ranger type characters); can't you try a retexture in order to switch them to something more warrior - oriented?
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Post by RundwulfWulfsson on Mar 2, 2007 1:46:12 GMT 1
Thanks osiris. When this is finished you will not be able to use the original mod. The weapons from the first will be included in this one and I have kept the original object id's.
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Post by denina on Mar 3, 2007 3:33:01 GMT 1
I'd be interested in knowing the stats of the new weapons and armour, if possible. I'm very picky about those types of mods since I look for balance as well as good looks.
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Post by RundwulfWulfsson on Mar 4, 2007 17:41:26 GMT 1
I'd be interested in knowing the stats of the new weapons and armour, if possible. I'm very picky about those types of mods since I look for balance as well as good looks. I haven't configured the stats yet. Materials will determine stats.
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Post by osiris on Mar 4, 2007 22:34:35 GMT 1
I haven't configured the stats yet. Materials will determine stats. That is true; then i suppose that the weapons will have an high price; at least the ones wich looks, let's say, cooler. Any news about the shop, Rundwulf? I'm actually thinking that other spots could be better than Fort Frostmoth (i mean for such an expensive collection of weapons), but that's just my opinion; if you feel that this is the right place for your mod, feel free to put it there.
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Post by RundwulfWulfsson on Mar 6, 2007 0:15:58 GMT 1
It will be in the general area of Ft. Frostmoth. I have been looking at the area between Frostmoth and Raven Rock. With my current game I haven't done any of the Quests there yet so I need to make sure it doesn't conflict with Raven Rock after the quests for Eastern Empire Company are done.
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Post by osiris on Mar 7, 2007 15:05:14 GMT 1
In Morrowind, every object who comes after a quest is already placed in the world; simply load Morrowind + Bloodmoon in the CS, and go to the cell "Raven Rock": you will see the whole colony in the render window. This is really useful in order to avoid conflicts while modding.
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